Apr 30, 2014
Hi, welcome to the show! This week I’m reflecting on the
emotional impact of a particular LARP I was in at GenCon, how to
facilitate that kind of play in general, and how to port those
experiences to tabletop. My guests are awesome LARPers, and other
players in the game Lizzie Stark, Emily Care Boss, and Jason
Host: Sean Nittner
Guest: Lizzie Stark, Emily Care Boss, and Jason Morningstar
[00:27] Intro to the show
[01:30] Introduce the guests to the show
[02:20] Premise of the show, a very moving game. How did it happen?
[03:30] Always have a debrief at the end of a game. Time to discuss what people got out of the game. How it impacted them.
[07:38] Establishing buy-in and setting expectations early on.
[09:23] Transparency at the beginning of a game.
[11:07] Model that your willing to use the tools your suggesting. X Card, Cutting, Breaking.
[13:00] Start with a sharing circle. Talk about something that relates to the topic of the game. Get people comfortable with the subject matter.
[16:18] Management techniques. Raising your hand.
[17:08] Sharing an experience, doing silly things together or sharing part of yourself.
[18:51] Starting with a high-trust environment.
[21:03] Discussing physical boundaries.
[22:39] Meta-techniques: Fist Bump, Monologues, etc.
[25:51] Handling players that are not buying into the premise. How to help them engage.
[32:59] Lowering the stakes through game design.
[34:08] Debrief ideas for RPGs (Games on Demand). Other people doing debriefs.
[36:31] As a game designer, think about entry points and exit points for your games.
[37:15] Verify the players feel that their input is important and needed.
[38:06] Meta techniques allow GMs to add there enter the game and check in with players. Tools for talking about the game in the game.
[41:20] Players will get lost from game if they don’t feel valued.
[41:39] Character non-monogamy.
[44:27] Jason is running The Upgrade at Big Bad Con!
[45:10] How these techniques apply to tabletop
The converstaion continues...Here