Mar 26, 2011
Welcome to a little Narrative Control experiment. Three
very short episodes on very small topics all released in short
order. This show Fattig and I are talking about getting your
players excited about the NPCs, places and things in your game.
Hosts: Sean Nittner and Eric Fattig
[00:25] Intro to the show. Three minisodes.
[00:55] Situation: Players don’t care about the thing the GM created.
[02:22] The point of the players caring is to give you ways to motivate the PCs.
What are four possible ways that you can draw them in?
[03:20] Make the thing actionable. The players can make a
[06:08] Giving the players a compelling reason to care about the place or person.
[07:44] Tying locations to the PCs. Make them mirror the PCs.
[12:38] Think in terms of terrain vs. background. Create assets that players can fight over.
[15:24] Setting they can punch in the face!
Continue the Converastion…Here.