Preview Mode Links will not work in preview mode

Narrative Control

Dec 10, 2010

This episode I've got Rob Donoghue and Judd Karlman on skype talking about the NewHotSexy Apocalypse World.

Hosts: Sean Nittner, Rob Donoghue and Judd Karlman

Length: 46:35

Show Notes

[00:27] Sean sits down with Judd Karlman and Rob Donoghue to talk about Apocalypse World.  

[01:03] What about Apocalypse World sparked interest?
[01:28] Short answer: Vincent Baker, the author of Apocalypse World.  
[02:55] On Vincent's writing style and how it informs the game.  
[04:30] Enumerating your tools so you can use them better.
[05:39] Judd feels Vincent moves share a kinship with Bangs from Sorcerer.  
[06:17] These principles work in other games as well.  
[08:35] It's OK to ponder what happens next as the MC.
[08:55] Judd and Rob compare Apocalypse World to Dogs in the Vineyard, Vincent Baker's previous game.   
[10:36] Using examples in game text.
[11:10] Examples of not only how to do things right, but how things might go wrong.  
[12:30] Writing for player versus player.  
[13:33] The Apocalypse World character dynamic: "We're not talking about a party"
[15:30] Rather than attacking the character directly, assaulting their interests. 
[18:04] The Apocalypse World conflict system.  Greater costs means every conflict matters.  
[20:05] A core conceit of Apocalypse World: playing your character like a real person.  
[21:33] Curing indifference through giving players stuff.  
[22:08] Relationships emerging in Judd's game
[23:13] Encouraging the MC to ask probing questions.
[24:39] Two player trends: Focusing on the narrative versus focusing on the moves. 
[27:59] Some of the vagaries of the system: highlighting certain moves for experience.  
[29:13] "The ability to change what's the focus of the character that session is huge."
[30:15] The process of choosing what stats get highlighted.  
[31:22] The legend of Ryan Macklin.  Thirty XP!
[33:49] Visible experience makes it easy to identify which players have had the spotlight for a while and which need more love.
[36:43] A D&D example: negotiating a truce with an enemy army.  "Well we defeated them.  So we want their XP"
[37:16] Apocalypse World avoids XP shenanigans by making every roll count.  
[40:36] Some final tips from Rob and Judd for running Apocalypse World. 

Continue the Conversation... Here