Aug 25, 2010
Welcome back to Narrative Control. This week Fattig and I
are responding to an email from Adam Thoma about using a resources
stat in game. We’ve got some insights from
our own games.
Hosts: Sean Nittner and Eric Fattig
[00:29] Intro to the show
[00:57] Happy Birthday Narrative Control. We’re two years old.
[01:08] Greetings from Sean and Fattig.
[01:33] Go Play SF Bay Events. Checked them out on Facebook: http://www.facebook.com/group.php?gid=109865939025549 Twitter: http://twitter.com/GoPlaySFBay Website: http://goplaysfbay.com/
[02:54] Played a little Apocalypse World with Carl Rigney. http://www.lumpley.com/apocalypse/
[03:29] Announcing Big Bad Con (www.bigbadcon.com). Like: http://www.facebook.com/pages/Big-Bad-Con/138119056223243?ref=ts Tweet @bigbadcon
[05:09] Fattig has moved
[05:29] Sean is working out.
[05:50] Email from Adam Thoma – How do you use resources in your games.
[07:51] What is the effect using a resources stat? Pros!
[12:40] Where a resources mechanic has caused frustration. Cons!
[21:35] Other cool ways to uses resources as a stat: Ammo checks, Spellcasting capacity, etc.
[26:18] Making these things precious adds weight to their meaning in the story. Creating conflicts out of events that are trivial in other games.
[28:41] Thank you Adam for sending us the question. This episode is for you.
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