Dec 22, 2008
Hi, welcome to Narrative Control Episode 15. This week Justin and I
tackle different resolution methods (task, conflict and scene),
give a couple examples, talk about the strengths and weaknesses,
and as always talk about ways we use them in our games.
Hosts: Sean Nittner and Justin Evans
[00:32] Introduction to the show. Task, Conflict and Scene resolution.
[01:03] A lot of podcasts celebrating 2, 3 or even 4 years of syndication. Check them out at RPGPodcats.com
[01:47] Brilliant Gameologists Promo
[02:03] My New Years Resolutions… not
[02:20] What are we talking about?
[02:38] Task Resolution Definition by way of example.
[05:13] Consequence of failure in task resolution.
[06:22] Conflict Resolution defined by Justin.
[07:13] Consequences of successes or failure in conflict resolution.
[07:54] Player narration either way.
[08:08] Settings stakes
[10:45] Comparing Task and Conflict resolution.
[11:40] 4th Edition Dungeons and Dragons skill challenge. A blend of the two.
[12:27] Examples of systems that use conflict resolution. Wilderness of Mirrors, Shadows of Yesterday, Chalk Outlines.
[14:47] Mixing the two. Games that aren’t explicit about resolutions. Don’t Rest Your Head, you can go either way.
[15:14] Example of combining the two in a 4th Edition Dungeons and Dragons Pirate battle. Task resolution became too tedious. Macro vs. Micro mechanics.
[18:16] Justin unveils it… Scene resolution. Ending each scene with a lead.
[20:23] Task vs. Conflict resolution. Final Showdown!
[23:00] Closing. Let us know what you think. What have your experiences been?
Dungeons and Dragons
Wilderness of Mirrors
Shadows of Yesterday
Don’t Rest Your Head
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