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Narrative Control


Sep 2, 2008

Hi, Welcome to Narrative Control. This episode is on Backstory, a quick technique for GMs to use at the start of games to connect characters to each other and to the story

Hosts: Sean Nittner and Justin Evans

Liner Notes

[0:28] Show Introduction – Backstory
[0:48] Source: Brian Isikoff
[1:40] Where we first learned about Backstory
[2:58] This has been talked about before on 2d6 Feet in a Random Direction – Episode 8
[3:44] Sean’s first experience with Backstory – Questions Brian asked me.
[5:40] Backstory is part of the game itself.
[6:45] How this helped resolve the “Leader” role
[8:10] Used to fill a gaps in a long term game
[8:36] Established player buy in
[9:30] Does this give players Narrative Control?
[9:45] What if players throw curve balls at you?
[10:45] Method 1: Roll with it
[12:20] Method 2: Establish the genre in advance, tailor response to fit the theme
[13:54] Where could Backstory present problems in long term games?
[15:21] Paul Tevis and Remi Treuer on limitations of endowments in role-playing
[16:15] How to work in Backstory in a long term game.
[16:40] Other games that incorporate back story like elements: Dread
[19:10] Shaun Hayworth tweaked Dread to be more like Backstory
[20:40] Other games that contain similar character creation elements: Spirit of the Century, Dogs in the Vineyard, Prime Time adventures.

2d6 Feet in a Random Direction, Episode 8
EndGame
This Modern Death
Have Games Will Travel, Episode 98

Dread
Spirit of the Century
Dogs in the Vineyard
Prime Time Adventures

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